LambdaMOO Programmer's Manual

| | TrackBacks (0)

LambdaMOO Programmer's Manual - Table of Contents
Something I searched for recently, links were dead had to dig to find it.

LambdaMOO is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software. Its most common use, however, is as a multi-participant, low-bandwidth virtual reality, and it is with this focus in mind that I describe it here.

Participants (usually referred to as players) connect to LambdaMOO using Telnet or some other, more specialized, client program. Upon connection, they are usually presented with a welcome message explaining how to either create a new character or connect to an existing one. Characters are the embodiment of players in the virtual reality that is LambdaMOO.

0 TrackBacks

Listed below are links to blogs that reference this entry: LambdaMOO Programmer's Manual.

TrackBack URL for this entry: http://kennethhunt.com/mt/mt-tb.cgi/1174

About this Entry

This page contains a single entry by klsh published on September 17, 2004 3:25 PM.

set cd rotation speed in linux was the previous entry in this blog.

Sample Rate Converter for audio: GPL is the next entry in this blog.

Find recent content on the main index or look in the archives to find all content.