Open Source Graphics Engine :: Raydium - CQFD Corp OpenGL 3D engine

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Raydium - CQFD Corp OpenGL 3D engine
I came across this project on freshmeat. The screenshots show significant promise. I went ahead and mirrored the files below for the sources and API doc.

Raydium - CQFD Corp OpenGL 3D engine Well, first of all, let me talk about Raydium goals: this project aims to be simple, easy to use, portable, and quite fast. Raydium is a C written abstract layer, on top of OpenGL, GLU and GLUT: this means you can write an entire 3D application without calling any OpenGL function. Want to draw an object ? call the suitable Raydium function, and all textures and vertices will be loaded, and your object drawn. Want to make an explosion ? Same thing: call the right function. Note that you can call OpenGL functions anyway, if necessary.

About portability, I can say a few things: Raydium was initially planned for GNU/Linux only, but with an ``clean'' (nearly ANSI) code, and, in facts, we have been able to compile Raydium under VC6 (Windows ) with a very few modifications. So you can expect a correct result on any system providing OpenGL (at least 1.1), GLU, GLUT and a C compiler.


Raydium - CQFD Corp OpenGL 3D engine
Raydium - CQFD Corp OpenGL 3D engine
Raydium - CQFD Corp OpenGL 3D engine

Also see the API Mirror Here and the local mirror of the two large files: Binary Package and the tar ball sources

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This page contains a single entry by klsh published on January 19, 2003 9:59 PM.

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